﻿using UnityEngine;

namespace ScriptableObjectArchitecture
{
	[System.Serializable]
	[CreateAssetMenu(
	    fileName = "$TYPE_NAME$GameEvent.asset",
	    menuName = SOArchitecture_Utility.GAME_EVENT + "$MENU_NAME$",
	    order = $ORDER$)]
	public sealed class $TYPE_NAME$GameEvent : GameEventBase<$TYPE$>
	{
	}
}